![]() For a visual comparison between quality levels, see Visual Impact section over on the Special K wiki page. It is currently unknown if there is a direct correlation between official in-game quality levels and those of Special K’s override, however as far as can be determined based on visual impact and performance gains, the in-game quality levels seems to stretch themselves from SK’s Ultra level (assumed to be the same as the in-game High level), to SK’s High level (assumed to be approximately the in-game Medium level), and a separate quality level between that of SK’s High and SK’s Medium that would correlate to the in-game Low quality level. ![]() Global illumination (indirect light bouncing) is a massive performance hog of the game that both the game and Special K allows changing, though in different ways.
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